Metaverse
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SingularityNET Partners With Mandala as Latter Builds a Metaverse Using Its Enlightenment Simulator

SingularityNET has announced a partnership with Mandala — a project building a metaverse focused on providing players with an opportunity to expand its consciousness and explore its spiritual side, in the context of an immersive cross-platform experience offering fun and exciting gameplay.

Mandala is developing a massively multiplayer online role-playing game (MMORPG) that runs across multiple platforms and blockchains, and extends to a geo-locational, AR-based mobile application and a forthcoming TV series, all based on the new consciousness-oriented mythology introduced in the Mandala graphic novel (Dark Horse Comics). Designed to appeal to a wide audience – hardcore gamers and casual gamers, spiritual seekers and people of all ages – it combines AAA action-packed gameplay with the collective intelligence and ancient wisdom of humanity.

With the NFT and metaverse space rapidly becoming more vibrant and more diverse with land sales, play-to-earn games and collectibles, Mandala is taking a unique approach, centred on its Enlightenment Simulator technology, allowing players to experiment with consciousness expansion in a metaversal and augmented reality context in ways that might otherwise be harder to approach in everyday life. The Mandala MMORPG incorporates Unreal Engine avatars as NFTs of AI-powered NPCs, incarnated into an apocalyptic storyline that weaves the fractal boundaries between worlds— virtual and the physical, fiction and reality, light and dark, magic and technology, personal combat and personal transformation—into a quest for collective awakening.

“We are building an Enlightenment Simulator and SNET will be building the AIs and contribute toward beneficial AGI. By turning the world into a game board, the Enlightenment Simulator turns everyday life into a game and provides players with a seamless and truly immersive path to become the heroes of their own lives,” said Kevin Foxe, executive producer of The Blair Witch Project and Mandala, stories that shift perceptions of reality.

SingularityNET is known for its decentralised AI platform, its AGI R&D, and its applied AI technology used across multiple verticals including humanoid robotics. In collaboration with Hanson Robotics, SingularityNET has created software providing intelligence to the pioneering Sophia Robot, the Grace eldercare robot, and most recently Desdemona, rock star front-woman of the Jam Galaxy Band. Building on the same AI, the luminary NPCs in the Mandala metaverse will learn and grow as they help guide players along their own trajectories in the game and their own consciousness growth paths.

Mandala simulates the ongoing battle for the future of humankind and the Earth with a story revolving around sacred sites and ley lines, home to a wide spectrum of NPCs like Nikola Tesla, William Shakespeare, Padmasambhava, Sappho, Madame Blavatsky, Lao Tzu and other luminaries from different cultures and times, seeded by SingularityNET’s scaling AI system. Players will find NPCs at different power spots in the game and interact with them around quests and missions. Even as the players gain teachings and knowledge from the luminaries, this in-game interaction will also help the AI to learn more. Such two-way interaction will be beneficial to the AGI, driving the emergence of higher intelligence by users who choose to share their data in Web3 economy—and potentially earn from it. These NFT NPC-AIs will be available for auction creating a new renaissance to patronise the value of human consciousness.

“I’m deeply interested in the metaverse for a number of reasons,” said Ben Goertzel, founder and CEO of SingularityNet, “including the potential of virtual worlds and AR annotations to help teach young AGI systems, and their potential to help people learn and grow in ways that may be impeded by the perceived inflexibility of everyday reality. A metaverse with rich interoperability between worlds created by different parties with different visions and technologies will give players the ability to so easily move between spaces and between bodies and selves, which is a very liberating sort of thing whether you’re a human or an AI. Having a world like Mandala in this mix, with gameplay and mythology and symbolism focused specifically on awakening and uplifting human consciousness, seems really powerful and in some sense perhaps necessary if the metaverse is to deliver on its potential for revolutionising human experience and helping lead us to a positive singularity.”

Author

  • Francis is a journalist with a BA in Classical Civilization, he has a specialist interest in North and South America.

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